Devil May Cry PS3
Devil May Cry
Recently I have just finished another cool game called devil may cry. This is actually the fifth game of the series and I think most people have already heard about it before. It is a hack and slash beat 'em up video game developed by Ninja Theory and published by Capcom for PS3, Xbox 360 and PC. The main character of the game is Dante, a young man with supernatural powers who finds himself under attack by Limbo City populated by demons.
The story takes place in Limbo City, a modern-day city secretly controlled by powerful demons, manipulating humanity through the comforts of life, with the demons themselves living in a parallel plain called 'limbo'. Living on the fringes of the brainwashed society is Dante, a teenager at odds with the demons who constantly hunt him and the civilian authorities they control. The game starts with Dante waking up after a night drinking and having sex with a couple of girls he picked up at a local nightclub, then being warned by a mysterious young woman that he's in danger. After being pulled into limbo, dressing and avoiding the clutches of a 'hunter' demon, Dante is guided through the Bellevue Pier's carnival by the girl, who addresses herself as Kat, a psychic who can see into Limbo. After recovering his sword and his twin pistols, Dante defeats the 'hunter', but is left confused when it calls him "Son of Sparda" as it dies. After returning to the human dimension, Dante is asked to join Kat in heading back to speak with her boss. Reluctantly, Dante accepts.
The story takes place in Limbo City, a modern-day city secretly controlled by powerful demons, manipulating humanity through the comforts of life, with the demons themselves living in a parallel plain called 'limbo'. Living on the fringes of the brainwashed society is Dante, a teenager at odds with the demons who constantly hunt him and the civilian authorities they control. The game starts with Dante waking up after a night drinking and having sex with a couple of girls he picked up at a local nightclub, then being warned by a mysterious young woman that he's in danger. After being pulled into limbo, dressing and avoiding the clutches of a 'hunter' demon, Dante is guided through the Bellevue Pier's carnival by the girl, who addresses herself as Kat, a psychic who can see into Limbo. After recovering his sword and his twin pistols, Dante defeats the 'hunter', but is left confused when it calls him "Son of Sparda" as it dies. After returning to the human dimension, Dante is asked to join Kat in heading back to speak with her boss. Reluctantly, Dante accepts.
Masked Man
Along the way, Kat explains that she is part of the Order, a rogue group led by a masked man hell-bent on exposing the demons and releasing the world from their control. The leader of the Order introduces himself as Vergil, who tells Dante that he is exceedingly important, and with his help the Order can bring down the demons. Dante scoffs at the idea, but Vergil pleads with him, saying he will show Dante their shared past. Vergil, Kat, and Dante arrive at Paradise, a dilapidated mansion outside of the city that seemingly holds the key to Dante's past. While exploring, Dante's sees apparitions of his youth, including playing with a young Vergil, showing that the two are brothers, pictures of his father Sparda and his mother, Eve, and their mansion being attacked by demons. Escaping from the mansion, Dante requests more information from his brother.
Succubus, demon in Virility Plant
Vergil, in an old playground, reveals that Sparda and Eve were Demon and Angel respectively, forbidden by their peoples' war to fall in love or have family. Despite this, they did fall in love and, going into hiding, bore Dante and Vergil: nephilim who were capable of killing the cruel demon lord Mundus, Sparda's former ally. Afraid that the nephilim children would indeed be used against him, Mundus attacked the family and killed Eva. He then condemned Sparda to banishment and eternal torture after the former demon General spirited his sons to safety, wiped their memories for their own protection and gave each a sword (Rebellion for Dante, Yamato for Vergil). After this, Dante resolves to help Vergil bring down Mundus and his regime.
Dante, with help from Kat, gradually takes down Mundus' operations: the Raptor News Network, which brainwashes the public with its propaganda, and the Virility Plant, which manufactures a soft drink which keeps the people of Limbo docile. After destroying the Virility Plant’s controlling demon, Dante is contacted by Phineas, a demon imprisoned by Mundus. In return for helping the demon escape, Dante is gifted with the ‘Devil Trigger’ a powerful form of attack that makes him invulnerable for short periods. In taking down the Raptor News Network, Dante sees that the Order is being massacred. He returns and finds Kat and Vergil alive. While Vergil escapes with his brother, Kat is brutally captured by SWAT troops.
Dante, with help from Kat, gradually takes down Mundus' operations: the Raptor News Network, which brainwashes the public with its propaganda, and the Virility Plant, which manufactures a soft drink which keeps the people of Limbo docile. After destroying the Virility Plant’s controlling demon, Dante is contacted by Phineas, a demon imprisoned by Mundus. In return for helping the demon escape, Dante is gifted with the ‘Devil Trigger’ a powerful form of attack that makes him invulnerable for short periods. In taking down the Raptor News Network, Dante sees that the Order is being massacred. He returns and finds Kat and Vergil alive. While Vergil escapes with his brother, Kat is brutally captured by SWAT troops.
Lilith
Hoping to get Kat back, and against his brother’s advice, Dante kidnaps Mundus' demon concubine, Lilith, who is pregnant with an heir. He offers to exchange Lilith for Kat (as opposed to Mundus' own offer of her life for Dante's). However, Vergil kills Lilith and her child, triggering a firefight from which the three allies only narrowly escape an enraged attack by Mundus from his stronghold in Silverstack Towers. Kat, recovering from torture, tells them of a way into the Towers. With the remnants of the Order, Dante and Vergil infiltrate the Towers and confront Mundus, who is drawing power from the Hellgate, a portal to his realm within his office. The demon king tries to kill Dante, but Vergil closes the Hellgate and stabs Mundus' physical form. But, far from dying, Mundus form a new body for himself and attacks the brothers again. Mundus is eventually defeated, and with him the shield keeping demons across the world invisible dissolves, leaving the demons visible to humans.
Final crash with Vergil
At Vergil, Kat and Dante look at the ruined Limbo City and consider the future, Vergil reveals his true intentions: with Mundus gone and their family avenged, Vergil intends he and Dante to rule humanity. Dante, who has grown to care for humanity and is appalled at Vergil's callous attitude towards humans and especially Kat, refuses. The brothers fight and Dante, going into his 'Devil Trigger' state, comes close to killing his brother. But Kat gets him to relent and Vergil, seriously wounded and disappointed in Dante’s resolution to protect humanity but let them rule, leaves through a portal. Dante and Kat are left standing in the ruined battlefield, with Dante’s hair turned white by the 'Devil Trigger' and his eyes shining with demon power. The game ends with Dante questioning his identity, and Kat comforting him and replying "You know exactly who you are. You're Dante, nothing less, nothing more".
Dante's Weapons
Devil May Cry is in fact a greatly entertaining character action game, as fast-paced and diverse as I could have wanted. The game starts you off with Dante's familiar sword and dual pistols, but you quickly start to collect angel and demon weapons, which fill light and heavy attack categories respectively. Switching between melee weapons, and the three firearms you end up with, just takes a tap of the d-pad. You only have a single attack button which wields your sword by default, and you switch to the equipped angel or devil weapon instantly by holding the left or right trigger and hitting that same button. The game finds a lot of interesting ways to make you stay on your toes, with enemies that only fully coalesce when one type of weapon is equipped, or floors that will hurt you if you aren't holding the same-colored weapon. More importantly, if you're quick enough, it's possible to involve three, four, or five different weapons in a single combo, and the game is constantly running a tally on the side of the screen rating how stylishly you're fighting, all the way up to triple-S.
Devil May Cry style system
The more style you rack up, the more new abilities and moves you can unlock (from a list of dozens), and since you lose a couple of letter grades every time you get hit, you're really incentivized to play as cleanly as possible. The combat isn't overwhelmingly hard on the default difficulty, though it isn't a cakewalk, but if you're really serious about this kind of game, play it on hard from the outset. There are another four difficulty levels waiting for you to unlock them after that. The game is built to be replayed repeatedly; you can jump back into any mission on any difficulty whenever, and there are plenty of places you just can't access without the right abilities the first time through. All of your completion totals get rated and slapped onto leaderboards if you want to keep up with how your friends are doing. In short, the between-mission trappings, the glue that holds the levels themselves together, feel thoroughly modern in this game.
Devil May Cry
Since all the action takes place in a demonic mirror world called Limbo, the designers get to go wild with the sorts of places you're fighting in, and the game is constantly turning your expectations (and the levels) upside down by placing you in skewed, exploded, or otherwise deconstructed versions of city streets, mansions, night clubs, and a few more unlikely environments I'll leave to you to discover. While this sort of level design has started to feel a little played out since games like American McGee's Alice made it popular ages ago, I was constantly surprised and delighted by the sheer, over-the-top inventiveness of the levels in this game. There's also a degree of grappling-hook-style traversal, and a few creative moments that emphasize the relationship between Limbo and the real world, that make the game feel like more than a constant stream of enemy encounters. And the game is absolutely awash in dazzling visual presentation. I won't go too deep into that, because it's better absorbed firsthand, but the broad and ever-changing color palette, the ways the level geometry explodes and deforms around you, the titles and overlays that pop up on the screen to enhance the action, all combine to make this game a great venue for its artists to display their talents.